Using texture brushes

2 min read

Deviation Actions

IRCSS's avatar
By
Published:
1.4K Views

An answer I gave someone on the forum. Since I was asked on the topic again a few times, and I dont want to explain or the time here are three things you need to keep in mind when adding texture:

 

    1.    Texture density: 

 

If you are texturing a stone 2 miles away or a tree in shadows and texture the hell out of it of course its going to look stupid. You have to remember how dense is the texture of the object for example objects have less texture in shadows when our eyes are under a bright area and looking at a bright area (and vice versa when we are in the shadows, looking at the shadows and there are lighted areas, kind of like an over exposure). Or that texture density decreases as the distance increases. 

2. Color of the texture

 

The value, hue and saturation of the color you are using for the texture needs to be correct and believable otherwise it won’t read correctly. You can use color balance, hue and saturation and most useful of them all curves to make sure they match. Look at my journal on curves for more info.

3. Perspective 

 

It NEEDS TO BE IN PERSPECTIVE, and thats not only the perspective due to the lens but also atmospheric perspective and ...  

 

Let me know if any of the parts is confusing you.


You can follow me on:

 

DeviantArt  |   Tumblr |  Twitter  |  Weasyl | Conceptart.org | CGHub

 

Contact: sh.shahrabi@hotmail.com

 

© 2014 - 2024 IRCSS
Comments0
Join the community to add your comment. Already a deviant? Log In